As has been mentioned more broadly to our community already, I'll be at PAX helping to man the booth at the end of August. I don't know exactly what my schedule is, or what kind of free time I'll have, but if you want to see me come by the booth... I'm already trying to figure out if I can escape long enough to visit Darius' talk and heckle.
We'll also have some time on the PAX LAN to showcase Dungeon Runners and Exteel, I don't know many details on that yet though.
EDIT: and of course by the time I finished typing the above, I forgot to mention the other bit - I'll be attending Austin GDC in September, as well. Hopefully I'll see the other game developers who follow this there!
Tuesday, July 15. 2008
character blogging from OUTER SPACE
In keeping with some of the other features I've worked on, the next chunk (#4) is going to feature automated character blogs. So, when you complete quests, gain levels, die, and so on, these events will show up on the web. We will be providing them as RSS feeds in addition to local pages. We'll also be aggregating the events of all the characters in a given Posse into a single page and feed, and players will have the option of turning on the same thing for their friends list.
Once we have an achievements system, achieving one will also generate blog entries; ditto for more posse-oriented events that happen. We may also add screenshots at a later date, provide better support for twitter, or any of a million things... getting the data itself out to the web is our first priority, and the core of any future cool features along these lines.
Once we have an achievements system, achieving one will also generate blog entries; ditto for more posse-oriented events that happen. We may also add screenshots at a later date, provide better support for twitter, or any of a million things... getting the data itself out to the web is our first priority, and the core of any future cool features along these lines.
Wednesday, July 2. 2008
New Associate Producer
In the year-and-a-half I've been on Dungeon Runners, we've gone through three Associate Producers and we've also spent a fair bit of time without any AP, leaving Stephen tearing his hair out. Why do we go so through many? I'm not sure. Coincidence, maybe, I don't think we're chewing through them like a chainsaw through a toothpick. Certainly, I hope we keep Cuppa around for a good long time, she's a cool person.
Sorry, not much else to say, but I'm really happy to have her on the team. :-)
Sorry, not much else to say, but I'm really happy to have her on the team. :-)
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