Late last year I was talking about helping the rest of the BioWare team be more productive, and I feel like I took great strides in that direction. Although I wasn't hired to work on the build system, I was tasked with making some minor improvements here and there, and I quickly realized it needed someone's full attention. By the time I left, I was able to expand the single build machine managed in spare time to a multi-platform build farm managed by a team, which is the right way to approach builds for a project of that scope.
I accomplished what I wanted - I expect to leave a lasting positive impact on the productivity of the team - and I got to work at BioWare while doing it. They're a great group of studios, and it seems like they have had a big effect on what it means (and what it's like) to work at EA. However, I came to realize that core game development was what I really wanted to be doing, and another studio was the perfect storm for me: KingsIsle Entertainment is small, but they've got a successful live game.
I like small, because it means I have more of an impact and risks are lower. However, after my time at 2K Games on a small team making a game no one will ever see, having a live game (or, admittedly, the kind of studio support that The Old Republic has) is also important to me. If it's an already successful live game? Well, that means I'm less likely to be writing this post again in a year, and I'm ready to settle down now. I started at KingsIsle yesterday, and as I get back into game dev I'll try to have more juicy posts up here. :-)
Entries tagged as forward-looking statements
Monday, November 30. 2009
new bag
Clearly I haven't done a very good job of blogging lately. I'll chalk that up to putting a lot of effort into finding another project to work on.
Today, I started a new job at BioWare, as an Infrastructure Engineer. It's not a glamorous job - I'm working on the tools and systems that keep the more game-specific teams agile - but as I've said a few times, there's a lot to get right when you're making, launching, and operating a successful MMOG.
That's pretty much what I want to do right now, with Dungeon Runners about to close and my last project never seeing the light of day. I'm in this industry to make people happy, and I'm working on MMOGs in particular because they can reach such a broad audience for so long. I've had some trouble actually making that happen, but I think BioWare can do it - that's a horse I want to hitch my wagon to.
Today, I started a new job at BioWare, as an Infrastructure Engineer. It's not a glamorous job - I'm working on the tools and systems that keep the more game-specific teams agile - but as I've said a few times, there's a lot to get right when you're making, launching, and operating a successful MMOG.
That's pretty much what I want to do right now, with Dungeon Runners about to close and my last project never seeing the light of day. I'm in this industry to make people happy, and I'm working on MMOGs in particular because they can reach such a broad audience for so long. I've had some trouble actually making that happen, but I think BioWare can do it - that's a horse I want to hitch my wagon to.
at
19:21
| No comments
| No Trackbacks
Defined tags for this entry: forward-looking statements, work
Wednesday, October 14. 2009
the joys of managing your own web server
The data center my web server resides in moved recently; I - and everyone I share my rack with - had to move our equipment some time between the beginning and end of this month. So that happened today, and I'm sorry for the downtime (to anyone that noticed) but it's stuff like this that, honestly, keeps me wanting to run my own server.
I remember once at NCsoft something similar happened; I don't remember (and may not have ever known) the "why" but data centers changed; I just noticed because... wow, all those sysadmins and network admins and other operational staff sure seemed tired and cranky. But as I recall, it didn't actually translate to significant game down time - certainly not the 8 or so hours this site had today (to be clear, everything in the rack was being moved at once - I didn't do such a terrible job that it took me 8 hours to move one 2U system across town).
That's something I should keep in mind, in my opinion. Can the systems I develop be easily migrated if they have to be? Not just for the (generally rare) circumstance of the entire data center moving, or contracts changing, but even the day-to-day of machine failure.
At nearly midnight, having been home for about 15 minutes, I'm certainly not of the right mindset to make a list of proper steps or describe an architecture or any such thing; but I can at least try to remember this feeling later, because I don't really wish it on anyone. :-)
I remember once at NCsoft something similar happened; I don't remember (and may not have ever known) the "why" but data centers changed; I just noticed because... wow, all those sysadmins and network admins and other operational staff sure seemed tired and cranky. But as I recall, it didn't actually translate to significant game down time - certainly not the 8 or so hours this site had today (to be clear, everything in the rack was being moved at once - I didn't do such a terrible job that it took me 8 hours to move one 2U system across town).
That's something I should keep in mind, in my opinion. Can the systems I develop be easily migrated if they have to be? Not just for the (generally rare) circumstance of the entire data center moving, or contracts changing, but even the day-to-day of machine failure.
At nearly midnight, having been home for about 15 minutes, I'm certainly not of the right mindset to make a list of proper steps or describe an architecture or any such thing; but I can at least try to remember this feeling later, because I don't really wish it on anyone. :-)
Thursday, April 9. 2009
Funny, I don't FEEL bleak
Scott already has the best picture of the vulture stalking us. We've seen him outside the office a couple of times, but this time it seemed like he really wanted us to know he was there.
at
06:31
| 1 Comment
| No Trackbacks
Defined tags for this entry: forward-looking statements, work
Current mood:
amused
Tuesday, September 2. 2008
back from PAX
I've been a very busy bee, but now I'm back from PAX and relaxing a little bit. Feeling pretty good. :-) I'll have more to say later...


